Weapon (pistol), rare

A chaotic and specialized weapon of Banished design, the Disruptor is a fully automatic sidearm that fires small, electrically-charged dynamo projectiles. These projectiles embed themselves in a target and cause a damage-over-time effect, while multiple rounds can cause an overloading electrical shock.

Damage: 1d4 lightning damage and 1d6 piercing damage.

Properties: Ammunition (special), Overload, Shock Damage, Range (30/90 ft.), Light.

Ammunition (Special): The weapon has an internal power core with 12 charges. Each normal shot expends one charge. The weapon can be reloaded by replacing the core as an action.

Overload: After a creature is hit by three dynamo projectiles, it becomes overloaded. At the end of each of its turns, an overloaded creature takes 1d6 lightning damage until the condition is removed. If a creature is hit by more projectiles, it can cause the overload to worsen, increasing the damage die by one size for every additional hit. The overload effect is ended when the creature passes a DC 14 Constitution saving throw.

Shock Damage: The disruptor's projectiles discharge a high-output current to their target. The damage from the disruptor can arc to nearby creatures or metallic objects. If a creature within 5 feet of an overloaded creature has a metallic object (like a weapon or armor), the arcs can chain to the second creature. The second creature must make a DC 14 Constitution saving throw, taking 1d6 lightning damage on a failed save, or half as much on a successful one.

EMP Effect: An overloaded creature becomes stunned until the end of its next turn. This effect also applies to constructs and mechanical objects.

Sidearm: The Disruptor can be wielded with one hand.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

ThatOneGuy96

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