Weapon (whip), uncommon

When you hit a target with this whip, they must make a athletics/acrobatics check or be grappled, if grappled they take 2d6 piercing damage at the beginning of their turn. They can use their action to make a strength dc 11 save.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Additional, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

Vector12345

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