When worn, it allows the wearer to cache chunks of 6 seconds whenever they take a long rest. The number of these caches is equal to the wearer's proficiency bonus. The wearer can then choose to use these to do one of the following:
- Reroll one die roll (Can be attack, damage, save, or ability check). The new roll must be used.
- Take an action in a round of combat
- Force an enemy to reroll one roll they made (Can be attack, damage, save, or ability check). The new roll must be used.
Notes: If the reroll involves more than one die, all of the die must be rerolled. (ie. if you roll 3d6 and get a 6, 5 and 1, you cannot choose to keep the 5 and 6, but reroll the 1. You must reroll them all).
Any feats or other items or conditions that allow a person to get the advantage of a long rest from a short rest do not allow this item to be restored from a short rest. Only an actual full length long rest will reset the caches.
Notes: Requires attunment. When first attuned it has zero caches until a long rest is taken.
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