Weapon (longsword), legendary (requires attunement by a wielder after failing the CHA save)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

You gain a +2 bonus to your AC

You have Blindsight out to 15ft. Once per combat, you can unnaturally extend your reach to 10ft and make an attack on a creature through an object or wall without damaging the object or wall by slicing through the ethereal plane.

You have darkvision out to a range of 120ft and can see invisible creatures.

Anubis is a sentient weapon with Int 14, Wis 16, Cha 18 and is Lawful Evil. It hides its nature from a wielder until it attunes with the wielder by spending an hour possessing them.

Whenever Anubis draws the blood from a creature, it attempts to attune to the wielder. On a failed DC 18 CHA saving throw, it becomes attuned to the wielder and posses them for 1 hour, heavily influencing the wielder's actions. The wielder can resist specific actions by succeeding on a DC 17 WIS saving throw. Once attuned, the wielder learns the true nature of the blade and has greater influence over the wielder. New abilities are available to a wielder after the possession.

Once per long rest, if you are reduced to 0 HP while attuned to Anubis, you remain conscious for 1 round and fight under Anubis's will. During this time, the blade controls your body and attacks enemies indiscriminately. Afterward, you must make a DC 18 Charisma saving throw or remain possessed for 1 minute.

When attempting to do any action against the will of Anubis while attuned, it may impose its will by forcing you to make a DC 17 WIS save. On a failed save, the wielder follows the will of Anubis.

Once per long rest, the wielder can allow Anubis to posses them for greater power in combat. Allowing Anubis to posses you for one hour, you get advantage on attack roles made with Anubis against a creature type of your choice for the duration.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, wielder after failing the CHA save, Damage, Combat, Versatile, Sap

Previous Versions

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9/16/2025 12:00:22 AM
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Item Tags: Damage Combat

Mach6

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