You have a +1 bonus to attack and damage rolls made with this magic weapon.
Advantage on Acrobatics or Athletics checks made to vault, flip, or reposition.
Balanced Grip: You can always draw or stow Zaruun-Khal as a free action, and never drop it unless you choose to do so.
Subtle Momentum: Once per turn, when you miss an attack, your next melee attack that turn has +1 to hit.
Awakened State
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Wind Step: Proficiency Bonus times per Long Rest, You Can teleport up to 15 feet away to a point in which you can see. This movement is silent and leaves behind a swirl of subtle wind.
Warding Rythym: While wielding the spear, and not wearing armor or carrying a shield, you can use your reaction to impose disadvantage on one melee attack against you or anyone within 10 feet of you
Thrown Property (30/60): When thrown, Zaruun-Khal returns to its wielders hand if the user chooses so.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, “The wind cannot be bound, nor can the blade it bears.”, Damage, Combat, Thrown, Versatile, Sap
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