Wondrous Item, artifact (requires attunement by a Artificer with a Steel Defender)

A massive, rune-engraved suit of steel plate armor — head to toe — with a distinctive horned helmet and glowing red light flickering through its seams. When unoccupied, the armor stands silent and inert. When activated, the light flares to life, and Alphonse’s soul animates the suit.

While attuned, your Steel Defender merges with this armor, permanently taking the form of the Soulbound Armor of Alphonse:

  • Size Upgrade: Your Steel Defender becomes Large instead of Medium.

  • HP Boost: Its hit point maximum increases by your Artificer level × 5.

  • AC Bonus: Gains +2 AC while in this form (on top of its normal AC scaling).

  • Guardian’s Presence: Allies within 10 feet of Alphonse gain +1 AC and +2 to saving throws against being frightened.

  • Alchemic Conduit: When you cast a transmutation spell, you may choose for it to emanate from Alphonse’s position rather than your own.

  • Infusion Conduit: Alphonse can carry and use your Artificer Infusions as though he were a valid target for them. You may place one additional infusion on Alphonse beyond your normal maximum number of infused items.

  • Appearance & Personality: It speaks with Alphonse’s voice (telepathic to you, audible to others if Alphonse chooses) and has a gentle, protective personality.

  • Alphonse is effectively a sentient companion. He shares your initiative count, but he takes his turn immediately after yours. He acts on his own turn and listens your verbal commands (no action required). He can speak, advise, and even have personality-driven roleplay moments, He is not bound to the Steel Defender frame.

Shared Will
Alphonse gains Advantage on all saving throws against being charmed, frightened, or banished. If a spell or effect would dismiss or destroy him, you can make a saving throw to negate it (even if no save is normally allowed).

If you are incapacitated or reduced to 0 HP, Alphonse becomes Enraged until the end of his next turn:

  • Gains advantage on all attacks

  • Deals an additional 1d8 force damage per hit

Alphonse’s soul can only be released from the armor by using a Wish spell to restore his body and by placing a Philosopher’s Stone into the armor and casting True Resurrection on the soul within.

Notes: Bonus: Armor Class, Artificer with a Steel Defender, Container, Cursed, Sentient, Artificer, transmutation, enchantment

Item Tags: Container Cursed Sentient Artificer transmutation enchantment

WeissKnight

Comments

Posts Quoted:
Reply
Clear All Quotes