Weapon (sniper rifle), very rare

This rifle is built for taking out long distance targets with heavy damage and piercing capabilities.

Fire: You aim downsights and fire the shot.  Range: 720ft/2880ft.  +17 to hit if the target is unaware of your presence, -6 to hit if they are aware.  Damage on hit: 5d12+5 piercing damage.  If this attack is made within 20ft of your target, you have disadvantage on the attack roll.

Property: Heavy Firepower: This weapon has been created to pierce anything in its path, not even metal walls could block the shot. The shot can pierce through 10ft of wood, 1ft of stone, metal, lead, or magical barriers. Anything else is subject to the DM's rulings.

Property: Slow: If a target is hit, their speed is reduced to 10ft for the next 5 turns.

Property: Destructive: If a target is killed due to the damage from this rifle, they instead drop to 1hp and perish in one turn. If a player drops to 0 hitpoints as a result of this rifle, they enter death saving thows with two failures. Using healing spells or magic items on creatures affected by this rifle only regenerate 1/4th of the hp it would have. Wears off once the creature is no longer dying.

Due to this being a complex firearm, it requires 30 days of practice to be able to use without disadvantage. This practice may be done during a long rest, at the expense of a 24 con save, failure results in one level of exaustion.

An instrument of ranged precision, the Sniper Rifle can take shots from distant, nearly invisible ranges.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sighted. Attacking at long range with this weapon doesn’t impose Disadvantage on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll.

Notes: Ammunition, Heavy, Loading, Two-Handed, Firearm, Sighted

Dexterisgreat

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