An armblade is a weapon designed to integrate with the forearm of a warforged. If you’re a warforged, you can attach an armblade by attuning to it. An attached armblade cannot be disarmed or removed from you against your will, but while the weapon is attached you cannot use that hand for other actions. You can spend one minute to end the attunement and remove the armblade. An armblade isn’t inherently considered to be a magic weapon for purposes of overcoming damage resistance. However, any sort of magical melee weapon could be created as an armblade, so you could acquire a vicious armblade or a vorpal armblade.
The Javelin launcher is affixed to the forearm of a warforged, leaving the hand unoccupied. It can hold up to 4 javelins at once. When you take the attack action, you can launch a javelin as though you had thrown it with your normal strength, or make a melee attack (so long as there is at least one javelin loaded) dealing damage with only one javelin. As an action, you can reload 4 javelins into the launcher.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Warforged, Damage, Combat, Thrown, Slow
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