Weapon (longsword), legendary (requires attunement by a Needs a Paladin and Cleric to attune. )

The spirit of an ancient paladin that was chosen to have his own soul placed in this blade to guide and assist future adventurers on their journey by speaking to the wielder that it deems worthy of wielding it.

You have a +7 bonus to attack and damage rolls made with this magic weapon. As well as identify monsters 20 feet close. Needs a Paladin and Cleric to attune. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Lightning, Sense: Truesight, Weapon Mastery: Sap (Longsword), Exhaustion, The sword itself is 10 lbs and the spirit inside is also 10 lbs, Needs a Paladin and Cleric to attune. , Damage, Combat, divination, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2025 11:34:31 PM
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Item Tags: Damage Combat divination

MaxXavier

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