Wondrous Item, varies
When placed over a wound, this mixture of magical herbs speeds the healing process. As an action you can apply this poultice to a creature who's current hit points are less than half their maximum hit points. For the next 8 hours, whenever that creature regains hit points, they regain additional hit points based on the rarity of the poultice:
- Common: 1d4 additional hit points
- Uncommon: 1d6 additional hit points
- Rare: 1d8 additional hit points
- Very Rare: 1d10 additional hit points
- Legendary: 1d12 additional hit points
After 8 hours, the Alchemical Poultice loses its magical properties and becomes inert. A new Alchemical Poultice can be created using the appropriate enchanted ingredients and magical ritual.
Notes: Healing, Consumable
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