The Great Sword known as "All Black" can only be wielded by those of great strength and power. Once attuned and wielding this weapon you uphold the power of darkness, thus casting spells through the sword. Swinging the sword from one side to the other, arcs of dark black fire lash out 15ft wide and 30ft in the direction the wielder is facing doing 1D10 initial necrotic damage then 1D4 necrotic damage for the next 3 rounds for all that are caught in the cone. This ability however can only be used once per day. Turning the sword upside down pushing the tip to the ground causes pure darkness to leak out of the sword surrounding the wielder and all other beings in a 20ft area, blinding all but the wielder themself. When the wielder points the sword at a target, black tendrils protrude from the blade grappling the target 15ft away then pulling them on a failed Dex Saving throw, to creatures Large or smaller, into the blade dealing 1D4 psychic damage on top of the base damage of the sword.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: All Martial Classes, Heavy, Two-Handed, Graze
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