Wholly Reforged:
This weapon is a +2 magical weapon
Dragons Fire:
The weapon has a maximum of 3 charges, and it recharges 1d4-1 spent charge at dawn. While holding this magic weapon, you can take a Bonus Action, spend a charge, and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. While the flames are lit, the blade can cut with ease through any non-magical material which is at most 2ft thick. The flames last for up to 10 minutes or until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
The Sting of Power:
On a critical hit, the wielder takes 2d6 necrotic which ignores resistance and immunity.
If this damage reduces the wielder to 0 hp, they immediately fail one death saving throw.
Mangled Make:
Forged from the Eclipsing duo of the Blessed and Bane blades, tempered by the history of the Hero's sword, empowered by the Draconic fury of Azurerak, and bound by the Dealers agreement. This weapon bears an intricately monstrous design. The hilt is etched in bronze, while its crossguard is clad in black and crimson scales, which creep along the flat of the blade. The sharpened steel appears impossibly forged of two metals, one a shimmering gold, the other a inky black. The blade smells of sulphur and ash, leaving smears of soot on the hands of anyone who grasp it. It is an ugly thing.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Damage, Combat, Versatile, Sap
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