Weapon (mace), artifact (requires attunement by a Requires attunement)

 

When you attack a creature with the axe and roll a 20 on the d20 for the attack roll, the axe deals an extra 20 Slashing damage.

The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8

Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.

While attuned to the axe, you gain the following benefits:

Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.

Conjure Earth Elemental. While holding the axe, you can take a Magic action to summon an Earth Elemental. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can't use this property again until the next dawn.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Weapon Property: Thrown, Sense: Darkvision, Bonus: Constitution Score, Proficiency: Brewer's Supplies, Proficiency: Mason's Tools, Proficiency: Smith's Tools, Immunity: Poison, Resistance: Fire, Requires attunement, Damage, Combat, Sap

Item Tags: Damage Combat

HozeRapha

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