A rough wooden orb through which the druidic arts may be channeled to create a unique set of armouring.
When pressed against the chest of a creature under the effects of the Barkskin spell, the Barkplate Core transforms and grows to form a set of armour - ending the effects of the Barkskin spell but transforming the core into Barkplate Armour (see below) for either up to 24 hours or until the armour is unequipped.
Barkplate Armour. This armour is a set of protective coverings that do not require proficiency in light, medium, or heavy armour. While worn, Barkplate Armour grants a base Armor Class of 16, this AC cannot be increased further by Unarmoured Defence features, Dexterity Bonuses, or by equipping different Armours. Shields, Spells, Magic Items, and other features can increase the AC bonus beyond 16.
The shape the armour grows into falls to the decision of the caster, but the material it is composed of is typically bark, leaf, moss, or vines
Notes: Bonus: Armor Class, Set: AC Max Dex Modifier, Buff, Warding, Outerwear
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