These five arrows have shafts of polished black wood, broad silvered heads, and white fletching that almost glows faintly in moonlight. The air grows still when they are drawn, and a faint smell of frost lingers where they fly.
Powers
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Magical Ammunition: Each arrow counts as a magical weapon. On a hit, it deals an extra 2d8 cold damage.
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Hunter’s Mark: When an arrow hits a target, pale spectral antlers briefly crown the creature’s head. Until the end of your next turn, all attacks against that creature have advantage.
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Ghostflight: Fired arrows leave no trace. Once released, the arrow vanishes into a puff of icy mist instead of being recoverable.
Drawback
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Trophies of the Court: The arrows were crafted by Winter Fey hunters. Each shot sends a faint echo through the veil, allowing the Fey to sense when and where they were used. Repeated use may draw their attention
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