Potion, uncommon

A bubbling green-yellow sludge that stinks of sulfur, vinegar, and mold. It fizzes violently in the vial, and when swallowed it burns like fire and explodes out of the nostrils as acrid steam. Goblins adore it for the wild, jittery rush that makes them feel untouchable.


 Effect.
Duration: 1 minute.

 

 

  • Your movement speed increases by +20 ft.
  • You may take the Dash action as a Bonus Action on each of your turns. (cannot take 2 Dash actions)
  • Whenever you make a melee attack, roll a d4. On a 4, the attack deals an extra 1d6 acid damage as corrosive spit flies from your mouth.

Overdose. (lasts for duration of potion effect)
Frequency: 3 doses/2 days.
Resist: on use roll a DC 13 CON save

  • You immediately take 2d6 acid damage as the brew burns your insides.
  • if you roll a natural 1 on any attack or ability check, you explode in a 10-ft. spray of corrosive bile: every creature within 10 ft must make a DC 13 Dex save or take 2d6 acid damage (half on success). You take this damage automatically.

 

Addiction.(when not under potion effect)
Resist:1/day DC 12 CON save.
Duration: 2 days

  • Disadvantage on Intelligence and Wisdom checks
  • Sudden fits of laughter that draw attention (Disadvantage on Stealth checks)
  • Disadvantage on ranged attack rolls (hands won’t stop shaking)
  • when harmed, roll 1d4, on a 4 you defecate acid damaging worn armor 
_GhostElder_

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