You have a +2 bonus to attack and damage rolls made with this magic weapon. On a successful hit, this weapon deals and additional 2d8 necrotic damage. On the beginning of an opponent's turn, they must make a dc 20 Con save, or take an additional 2d8 damage. When equipped you have advantage on investigation and perception checks.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Take a short rest to attune to this item, Damage, Combat, Finesse, Light, Thrown, Nick
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