This well-made, leather bandolier has 6 magic daggers sheathed across it. When you take the Attack action while wearing this bandolier, you can use a bonus action to throw one of the daggers, making a ranged attack with it, provided you have a free hand.
A thrown dagger has an effective range of 20 feet, up to 60 feet with disadvantage. It does 1d4+3 piercing damage on a hit.
When you hit a target with one of these daggers, roll a d6 and consult the table below. The target takes an extra d6 damage in addition to the weapons regular damage, and then the dagger returns to one of the empty sheaths on the bandolier. On a miss, the dagger vanishes and reappears in the bandolier. A dagger vanishes if you don’t throw it right away and immediately reappears in the bandolier.
Damage Types : 1d6
Acid Damage
Cold Damage
Fire Damage
Lightning Damage
Poison Damage
Thunder Damage
Notes: Rogue, Belt
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