This massive gun has 4 different modes it can fire as. Each mode can only be used once until completing a long rest.
Plasma Orbs. 100/300 Range. The gun may fire bursts of 3 plasma orbs that each explode in a 10 ft. radius. All creatures in the blast must succeed on a DC 18 DEX save or take 5d8 Force Damage. Half damage upon success. These orbs can target the same target or 3 different targets.
Laser Beam. 90 ft. Line. The gun may fire a burst of highly concentrated plasma in a line. All creatures in the line must succeed on a DC 18 DEX save or take 12d6 Lightning Damage. Half damage upon success.
Delayed Blast. You can launch a delayed energy blast anywhere you can see within 150 ft in the form of a small green orb that could fit in your hand. You determine how long until it explodes up to 2 minutes. Every round it is delayed the blast does an addition d6 of damage. The initial explosion starts at 8d6 and has a radius of 30 ft. Creatures caught in the explosion must succeed on a DC 18 DEX save or take the fire damage of the explosion based on how long the delay was. Half damage upon success. The orb may also be destroyed causing the explosion to go off earlier than planned. The orb has 5 health and has an AC of 16.
Frontal Explosion. You may unleash a large blast out of the front of the BFG. All creatures within a 30 ft Cone must succeed on a DC 18 DEX save or take 10d8 force damage and be pushed 15 feet away. Upon success they take half damage and are not pushed.
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