Weapon (longsword), rare (requires attunement by a Requires attunement by mastery in Longsword and any chaotic alignment)

This sword has a +1 bonus to attack and damage rolls made with it while you have more than your half maximum hit points. The sword modifier increases to +2 once you reach half your hit points or fewer, if wielder drops to less than 5 hit points the sword gains a +3 modifier.

The sword is infused with blood magic (3 charges per day) and can steal life from targeted creatures and restore life to its wielder. Any attack roll above a natural 15 the wielder can spend one charge as a bonus action and will restore half the damage the target receives to the wielder not to exceed the wielder's max hit points. A natural 20 attack and if the wielder chooses and the sword has 2 charges all the damage taken by target to the wielder not to exceed their max hit points. 

If the sword is used against any undead creature the wielder will take necrotic damage half of the amount of damage undead creature receives. If the attack is critical against undead creature the wielder will take the same amount of damage received to target and wielder must make a Constitution saving throw of at least DC15 or be completely reduced to 1HP and suffer paralysis condition for 1 minute. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Mastery: Sap (Longsword), Requires attunement by mastery in Longsword and any chaotic alignment, Versatile, Sap

jwylde7

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