Description
This reinforced baton, issued to guards and inquisitors, is wrapped with copper filaments and etched with runic glyphs. When swung, faint arcs of blue sparks crackle from its head. The weapon is designed for subduing prisoners or rioters without necessarily killing them, delivering a painful jolt that can stun a foe into compliance.
Magic Effects
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Shocking Strike. When you hit a creature with this weapon, you may choose to deal an extra 1d4 lightning damage.
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Stunning Jolt (Charges - 6). Once per turn when you hit a creature with this weapon, you can force the target to make a DC 12 Constitution saving throw. On a failed save, the creature is stunned until the start of your next turn.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Bludgeoning, Damage: Lightning, Stunned, Light, Slow
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/4/2025 4:21:21 PM
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2
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1
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Coming Soon
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