You have a +3 bonus to attack and damage rolls made with this magic weapon.
When attuned to this axe you can use your bonus action to (charge the axe with cold damage) converting any damage done by the weapon to be cold damage until the end of your next turn, this action also (adds a d4) of damage to all damage made by the weapon for the duration of the charge.
additionally this axe has the ability to be thrown, it has a range of (30 ft), you may make a ranged weapon attack to hit a creature within range, if it hits the weapon does (1d8 plus your proficiency modifier) slashing damage, and is converted to cold damage when charged.
at any point after being thrown the axe can be (recalled using your reaction) or for free during your turn. the axe flys in a straight line back to you (within 200 ft), if the line is interrupted by anything the axe may (move up to 5 ft in any direction) to avoid obstacles in order to return to you. if on someone else's turn they move across what would be the return line of the axe you may recall the axe as a reaction in order to hit them, they must succeed on a dex saving throw of (8 + DexMod + PofMod) this does (1d6 damage) with no modifier.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, STR16+, Damage, Combat, Heavy, Two-Handed, Cleave







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