Weapon (pistol), uncommon

A revolver created by an alchemist who was tired of relying on physical strength to cast potions.

It has a chamber for 6 bullets. When you find 1d4+2 bullets remaining, use it as a firearm attack to shoot an ally. If successful, that ally recovers 2d6 hit point

The easiest way out: using your action, you can point the revolver at your own head and pull the trigger, restoring 2d10 hit point

Each bullet costs 10 gp in materials to replace, as bullets can be stored in a protective box, lasting indefinitely (building a box costs 30 gp and can store up to 30 bullets). s.s.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

Kaithekobold

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