Staff, very rare (requires attunement by a Sorcerer, Warlock, Wizard, or Druid)
This staff is forged from an unknown alloy that hums with psionic vibrations. A black orb etched with a glowing alien sigil floats just above its headpiece, rotating slowly in defiance of gravity.
Properties
- Arcane Focus. The staff can be used as a spellcasting focus.
- Enhanced Spellcasting. While attuned, you gain a +2 bonus to spell attack rolls and your spell save DC.
- Cosmic Ray (Recharge 5–6). As an action, you can unleash a beam of alien energy from the staff. Each creature in a 30-foot line (5 feet wide) must make a DC 17 Dexterity saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much on a success.
- Psionic Surge. When you deal psychic or radiant damage with a spell, you may add your Intelligence modifier to the damage once per turn.
- Alien Telemetry. While holding the staff, you have advantage on Arcana checks relating to other planes or alien artifacts.
Sentience (Optional Variant)
The staff of the Cosmic Eye may house a fragment of alien intelligence. If so:
- Alignment. Neutral, curious, and sometimes mischievous.
- Communication. The staff communicates with its wielder telepathically in strange symbols and sensations, often requiring Insight checks (DC 15) to fully understand.
- Goal. The staff wishes to open a permanent portal back to its alien dimension.
Notes: Bonus: Magic, Bonus: Spell Attacks, Advantage: Saving Throws, Sorcerer, Warlock, Wizard, or Druid
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