This appears to be a simple tinker's hammer, the kind found in any well-stocked workshop. But in the hands of an artificer, it is a tool beyond compare.
Multitool. As a bonus action, you can transform this item into thieves' tools or any type of artisan's tool of your choice. Whatever form the tool takes, you are proficient with it, and it only weighs 1 pound.
Nimble Fingers. When using this item as a tool, you have proficiency on related Sleight of Hand checks (e.g. disabling traps). If you already have proficiency in the skill, you gain expertise.
Artificer Focus. While holding this item you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your Artificer spells.
All-Purpose Cantrip. As an action, you can focus on this item to channel your creative forces in a new way. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Magic Lantern. As an action, you can transform a small part of this item into a light source. It provides a 60 foot cone of bright light and dim light for another 60 feet. This does not interfere with the other functions of this item. The light can be disabled as a bonus action.
Tool of War. Regardless of its form, this item is considered a melee weapon that has the finesse and light properties. You are proficient with it. It deals 1d4 damage which can be bludgeoning, piercing, or slashing (you choose).
Unbreakable. This item cannot be damaged or destroyed except by special means.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Artificer Spell Attacks, Bonus: Artificer Spell Save DC, Weapon Property: Finesse, As an action, gain any cantrip for 8 hours., Artificer, Buff, Utility, Light, Thrown, Nick
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