Wondrous Item, uncommon
This single-use glass sphere contains volatile alchemical compounds. When thrown up to 60 feet, it shatters on impact, unleashing a brilliant flash and deafening bang.
• Each creature within 20 feet must succeed on a DC 14 Constitution saving throw or be blinded and deafened until the end of their next turn.
• Creatures within 5 feet take 2d6 thunder damage.
• On a successful save, creatures take half damage and are not blinded or deafened.
Once used, the flashbang is expended and destroyed.
Notes: Damage: Thunder, Blinded, Deafened, Consumable, Utility Potion
Previous Versions
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10/10/2025 5:20:55 PM
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10/10/2025 5:23:04 PM
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10/10/2025 5:26:51 PM
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