Armor, rare (requires attunement by a cleric or paladin)
This silver-etched armor hums with soft celestial warmth. It responds to acts of healing by shielding both the healer and their allies, empowering compassion with divine defense.
Properties
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Blessed Resurgence. Whenever you restore hit points to a creature other than yourself, you gain temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum 3). These last until the start of your next turn.
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Radiant Shelter. The first time each turn you heal an ally, you and that ally both gain a +1 bonus to AC until the start of your next turn. (If you heal multiple allies you pick 1 for the bonus)
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Aura of Renewal (2/day). As an action, you release a surge of divine light from the armor. Allies of your choice within 15 feet regain hit points equal to 2d8 + your Wisdom modifier. Until the end of your next turn, creatures healed in this way also gain advantage on saving throws against being frightened or charmed.
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Armor of Faith. While attuned to this armor, your maximum hit points increase by your Wisdom modifier.
- You have a +2 bonus to AC while wearing this armor
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Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Notes: Bonus: Armor Class, Combat, Warding, Str. 13 Required, Stealth Disadvantage
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