You have a +1 bonus to attack and damage rolls made with this magic weapon.
When attuned to this weapon:
- When you hit a fiend, fey, or undead with it, the target takes an extra 1d4 radiant damage.
- You can cast Shield once per long rest.
- You can use an action to cause Arondight to emit bright light in a 20-foot radius and dim light for 20 more.
- You are proficient in Religion.
Rift-Sealing Aura (Dormant):
When you hit a planar rift, portal, or other extraplanar tear with this weapon, you can make a Religion Check (DC 15). On a success, the sword’s light seals the rift for 2d4 days. On a Natural 20, the rift is sealed permanently.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Proficiency: Religion, Paladin or Fighter, Damage, Combat, Versatile, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/10/2025 10:44:24 PM
|
3
|
0
|
--
|
Coming Soon
|
Comments