Weapon (double-bladed scimitar), rare (requires attunement by a Astral Knuckles, Requires Attunement, )

Astral knuckles do 2d4 bludgeoning damage. When they hit the target makes a Charisma Saving throw of a DC of 15.  If the target succeeds in their saving throw they are immune to the effects for 24hrs. If the creatures fail their saving throw their body and the astral body is separated. The owner of the Astral Knuckles can see the silver cord connecting the astral body with their normal body. The attacker can try to cut the cord as long as they are holding a weapon with at least one Astral Knuckle. The attacks need to beat the Armor of the astral body by three to cut the cord and instantly killing the target. 

The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it.

Special. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.

Notes: Astral Knuckles, Requires Attunement, , Special, Two-Handed

sharkmaster1

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