A Scimitar created for Milim Nava by her father Veldanava.
Worthiness. This sword allows you to attune to it immediately, without having to take a short rest. Any creature that attempts to attune to this weapon takes 10d10 force damage plus 10d10 psychic damage as their body and mind feel the weight of wielding this weapon. Any creature that does not die from this gains the following traits:
This weapon functions as sword of the planes and vorpal sword.
You have a +4 bonus to attack and damage rolls made with this magic weapon and the target takes an extra 3d6 force damage. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
While you hold the drawn weapon, you have Advantage on saving throws against spells and other magical effects.
A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a true resurrection spell on the body of the creature.
Artifact Properties. While attuned to this sword, you gain the following abilities:
- You gain resistance to radiant and necrotic damage (Immunity if attuned to Milim Nava).
- Evocation spells are considered one level higher whenever you cast them. Those spells gain a +2 to their spell attack rolls and saving throw DCs.
- You can use your bonus action to gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn.
Destroying this Sword. If Milim Nava would ever die, this weapon turns to dust and is destroyed. If Milim Nava is ever revived afterwords, the sword will reform into her hand when she wills it.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Resistance: Necrotic, Resistance: Radiant, Advantage: Saving Throws, Weapon Mastery: Graze (Greatsword), Finesse, Light, Nick
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