This hammer has a brass head with embedded glass chambers containing volatile fluids. On impact, the fluids hiss and vent flame through small vents in the head. The handle is reinforced iron with scorch marks.
Combustive impact (1 charge). You may use one charge once per turn, and you can take a Bonus Action and activate the warhammer. You may rupture one of its internal flasks after you hit, and deal an extra 1d6 fire damage.
Volatile Burst (2 charges). As an action, you may smash the hammer on the ground to create a controlled explosion in a 10-foot radius. Every creature in that area must make a Dexterity saving throw (DC 13). On a failed save, the target takes 2d6 fire damage and is pushed 5 feet away; on a successful save, half damage and no push. The blast also ignites flammable objects.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Fire, Versatile, Push
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