An ancient artifact that was gifted to an old and forgotten druid circle from the nature spirits that guarded their forest. Thought to be lost in time, the amulet has been missing for over a thousand years, until now. It allows the chosen holder to perform a sacred rite in order to gain the blessing of the Willow Spirit. The holder must then travel in search of other shrines, and perform ancient rites, at each of it's brethren's shrine if they wish to also gain their blessing.
It allows the holder to wildshape into a plant like creature. The number of uses starts as 2 for level 4, and gains one every four levels.
Level 4 - 2 uses
Level 8 - 3 uses
Level 12 - 4 uses
Level 16 - 5 uses
Level 20 - 6 uses
This change lasts for one hour(or until the holder transforms back), it follows the same rules as wild shape with the exception of the holder being able to use three plant like spells of their choice.
First Spirit:
Willow wisp. A floating mass of what resembles weeping willow branches that form together creating an almost snake like creature. On what appears to be it's head, glowing blue and white orbs the size or gold coins form what resembles the face of an elderly man.
AC 18, HP 50
Weakness to fire and lightning
Resistant to radiant
Immune to Necrotic
Str. 18(+4), Dex. 14(+2), Con.8(-1), Int. 12(+1), Wis. 14(+2), Cha. 8(-1)
Skills Perception +4, Stealth +4(advantage in forests), Passive Perception 14, darkvision 120 feet
Flyby: The spirit does not create attacks of opportunity when flying out of an enemies reach.
Carrier: The spirit does not lose move speed when flying with and grappling a creature.
Attacks
Constrict: Melee weapon attack. +5 to hit, reach 5ft., one target.
Hit: (7)1d6+4 bludgeoning damage, the target is grappled. Escape DC: 15, until the target escapes their are restrained, and the wisp cannot attack another creature.
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Second Spirit
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Third Spirit
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Fourth Spirit
Notes: This item was created to assist with one of my players backstory, and add a bit of flavor. While it does seem over powered at first glance, I have spread out the shrines, and made sure they must actually search for them. It also helps that I enjoy throwing difficult enemies at my players. On top of that each spirit is designed for certain situations. The first one being made to be able to take a few hits, and hold down one target. So a bit of a tank mixed with cc. Since the PC does transform into a much weaker version of a divine nature spirit I made them have resistance to radiant, and immunity to necrotic damage. Since they do turn into a plant I gave them weakness to fire, and lightning. This should allow them to not just tank through everything, but feel free to change it however. The majority of the spirits are missing, along with the art I am creating for them. My reasoning for this is I don't want to spoil it for my player. I want each blessing that they earn to come as a surprise. Thank you for reviewing this item and if it is used I hope you enjoy using it. , Meditate in nature for one hour. Must be a druid of fourth level or higher