Wondrous Item, artifact (requires attunement)

Description

This beautiful amulet is crafted from pure platinum with the central piece shaped into a majestic seven-pointed star—Bahamut's holy symbol. The metal is cool to the touch and constantly emits a faint, internal glow like moonlight reflecting off snow.

Legendary Resistance

  • If the creature wearing this amulet fails a saving throw, they can choose to succeed instead.  This feature may be used 3 times per long rest.

Change Shape

  • While wearing this amulet, you can magically transform into any Humanoid or Beast, while retaining your game statistics (other than your size). This transformation ends if you are reduced to 0 hit points or if you use a bonus action to end it.

Aspect of Bahamut

Attunement

While a single creature is attuned to three of the Seven Canaries of Bahamut, this creature may continue to attune to the other four Canaries of Bahamut to become an, “Aspect of Bahamut.” 

Aspect of Bahamut

As an Aspect of Bahamut you gain the following additional benefits:

  • Legendary Resistances increases to 5/day
  • Platinum Brilliance (Recharges after a Long Rest). If the aspect would be reduced to 0 hit points, they would immediately receive all of the benefits of a long rest.
  • Exalting Breath (Recharge 6). The aspect exhales the restoring winds of Mount Celestia in a 150-foot cone. Each creature in that area of the aspect’s choice regains 6d10 hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with half its hit points.
  • Platinum Breath (Recharge 6). The aspect exhales radiant platinum flames in a 150-foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much damage on a successful one.
  • Legendary Actions - The aspect can take a number of legendary actions equal to half its proficiency bonus (rounded down), choosing from the options below.  Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of his turn.
    • Attack. The aspect makes one Claw or Tail attack.
    • Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a Wisdom saving throw or become frightened of the aspect until the end of the target’s next turn.
  • Mythic Actions - If the aspect’s Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary actions.
    • Celestial Shield (Costs 2 Actions). The aspect manifests seven spectral ancient gold dragons around himself that protect him; he gains 35 temporary hit points until the start of his next turn.
    • Celestial Lances (Costs 3 Actions). The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 75 feet of him and then disappear. Each creature in a 10-foot-radius, 50-foot-high cylinder centered on each point must succeed on a Dexterity saving throw or take 4d6 force damage. A creature in the area of more than one lance is affected only once.
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