Armor (any medium or heavy, except hide armor), rare (requires attunement by a Wear one hour.)
This suit of armor was made my Master Armor Smith Ghelryn Foehammer.
The rivets on this suit are coated with Adamantine and imbued with Abjuration magic:
The suit will absorb 1d6 damage from the first damage dealing spell that hits the wearer, lessening its effect and storing the energy for the wearer's next hit with a melee attack, which will add the amount and type of damage absorbed to the damage delt.
This ability resets on short and long rests (Max 3 uses per day).
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Wear one hour., Combat, Warding