This potion consists of a thick liquid with a purple tint, within the liquid swims a living mindflayer tadpole. this tadpole is not evil and will not take over the drinkers brain.
Attunement. Before drinking the drinker must telepathically communicate with the tadpole (Int check DC 5, if the check is failed the drinker can try again in 24 hours) while communicating with the tadpole the drinker must ask the tadpole if it is willing to attune to the drinker (the tadpole never lies), if the tadpole is willing then the drinker may drink the potion, if it is not willing the drinker must succeed at a charisma check (DC 12) that can be repeated every 24 hours. once drank, the tadpole swims to the users brain (don't question the physics) and plants itself there, the user must spend 6 hours bonding with the tadpole (once drank there is always telepathic communication).
once bonding is complete the drinker gains the following traits:
Intelligence Increase. your intelligence increases by 2 to a maximum of 25.
Tentacles. You may sprout/retract (no action required) tentacles from your face (like a mindflayer). while retracted, no creature can tell you are anything but your base race. While tentacles are out you can breathe without air. you may also speak in deep-speech. While tentacles are out your skin also fades into the same color of your tentacles (blue, green, or purple).
Webs. 1 day after bonding with the tadpole you grow webs in-between your fingers, these webs do nothing besides give you advantage on Dex (sleight of hand) checks when trying to steel brains. You may retract or sprout the webs (no action required) the transformation takes 1 minute.
Aberrational Tongue. You can understand deep-speech and speak it when your tentacles are out. You can also speak telepathically with any creature you are aware of within 30ft.
Notes: Drink then bond with tadpole, Consumable, Utility Potion, Whimsical Potion
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