When an enemy is hit with this axe they become extremely drunk until the end of there following turn and seething with anger at you for an absolutely unrelated reason.
When drunk by this axe you gain disadvantage on anything you don't have proficiency in and must succeed at a DC 15 Int saving throw to remember that moment. Any anger induced by this axe continues for the next hour and the reason the creature is angry at you changes every minute.
This weapon deals psychic damage.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Creation, Healing, Summoning, Teleportation, Damage, Control, Communication, Buff, Social, Debuff, Scrying, Detection, Banishment, Movement, Negation, Utility, Exploration, Combat, Shapechanging, Deception, Foreknowledge, Warding, Container, Consumable, Cursed, Footwear, Belt, Necklace, Jewelry, Wristwear, Headwear, Outerwear, Eyewear, Handwear, Bane, Instrument, Sentient, Tag, Tags, Eldritch Machine, Focus, Negates Difficult Terrain, Artificer, Bard, Subclass Feature, Warm, evocation, divination, transmutation, enchantment, Symbiotic, Vestige of Divergence, Seal of Drakkenheim, Relics of Saint Vitruvio, Wilderkith, Soulbinders, Hallowed Dark, Abominations, Black Iron Pack, Grave Order, Amethyst Knife, illusion seed, Memory Philter, fabled, beekeeper's commitment, magical meal, socketable, Utility Potion, Combat Potion, Whimsical Potion, Light, Thrown, Vex
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