Armor (any light, medium, or heavy), very rare (requires attunement)
Gives the wearer 7 AC and resistance and immunity to acids, fire, poison, thunder, and radiance at the cost of losing -25 walking distance.
Protect: As a reaction the user can protect against any level 3 spells and below. +3 charges.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Acid, Immunity: Cold, Immunity: Fire, Immunity: Lightning, Immunity: Poison, Immunity: Thunder, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage