You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor.
Frightening Durability. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Terror Devourer. You can take an action to absorb the condition fear on a foe to deal 12d6 Necrotic damage. This can't be used until a short rest.
Scary Speed. You can take part of your action to make it so that foes have disadvantage. You gain advantage on attacks. This ends when
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Damage: Necrotic, Requires the Mask of Death, Str. 15 Required, Stealth Disadvantage
Comments