Armor (half plate), legendary (requires attunement by a Armor of the Mender- Requires Attunement)
  • Healing Reservoir: When I overheal a creature with a spell, the excess healing is stored in this armor.

    • Max Pool: 50 points

    • Current Points: [___] / 50 (Create a small box you can write and erase in)

  • Empowered Mending (Bonus Action): As a bonus action, I can touch a creature and spend any number of stored points from the reservoir to heal them.

  • Aura of Mending (Passive): Allies who start their turn within 10 ft. of me and are below half HP regain 1 HP. (REMINDER: Ask at the start of your allies' turns!

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Resistance: Necrotic, Set: AC Max Dex Armored Modifier, Healing Reservoir: When I overheal a creature with a spell, the excess healing is stored in this armor. Max Pool: 50 points Current Points: [___] / 50, Armor of the Mender- Requires Attunement, Stealth Disadvantage

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10/19/2025 7:46:21 PM
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neverhad1

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