Weapon (trident), artifact (requires attunement by a Attuned by a Paladin - Oath of the Open Seas)

Appearance

Forged from deep-sea adamantine, the trident gleams with a shifting hue of blues, teals, and silver-white. The prongs pulse faintly with bioluminescent runes β€” the language of the tides themselves. When submerged, it hums like a leviathan’s heartbeat, and every creature of the sea within 10 miles feels its call.

When drawn, the air becomes heavy with salt and ozone. The scent of storms heralds its awakening.


Base Stats

  • +20 to Attack and Damage Rolls

  • Versatile

  • Counts as a spellcasting focus for Paladin spells.

  • Thrown (180 ft) β€” it always returns to your hand as a free action at the end of your turn.

  • Topple: On successful hit, target must make a DC 21 CON save or be knocked prone.

Passive Abilities

🌊 Wrath of the Tides

Whenever you deal damage with this weapon, you may choose to deal Cold or Lightning damage instead of Piercing.
If used underwater, you gain advantage on all attack rolls and damage rolls made with the Trident.


🌫️ Abyssal Command

You can speak a command in Primordial (Aquan) to summon up to 3 Large or Huge aquatic beasts (e.g., sharks, whales, giant squids). These creatures are friendly to you and act immediately after your initiative.
Usable once per long rest.

β€œWhen he speaks, the sea itself answers.”


βš“ Tidal Sovereignty

As an action, you can raise the Trident and command the waters in a 1-mile radius to obey your will. Choose one effect:

  • Calm the Seas: Negate storm effects, rough water, or whirlpools for 1 hour.

  • Awaken the Tide: Cause a 100 ft wide, 60 ft tall wave to surge in a direction you choose (DC 25 Strength save or take 12d12 bludgeoning damage and be knocked prone).

  • Call the Deep: Summon a massive vortex or whirlpool (60 ft wide) that lasts 1 minute, pulling creatures and ships toward the center (DC 25 Strength save or be restrained).

Usable twice per long rest.


Active Ability β€” πŸŒͺ️ Ruler of the Abyss

As an action, you plunge the Trident into the ground or water, invoking the full fury of your divine bloodline.

Effect Radius: 300 ft.
Duration: 3 rounds.

  • All non-allied creatures within range must succeed on a DC 22 Constitution save or be blinded and deafened by roaring water pressure.

  • At the start of each of your turns for the next 3 rounds, you may choose one of the following:

    • Summon Maelstrom β€” Create a swirling storm vortex that deals 14d12 Cold + 14d12 Bludgeoning damage (Dex save half) to all enemies within 60 ft.

    • Command the Leviathan β€” Manifest an ethereal Sea Dragon that makes a single devastating bite (22d12 Force damage, DC 22 Strength save or knocked prone).

    • Baptism of Wrath β€” Heal all allies within 60 ft. for half the total damage dealt by your Maelstrom or Leviathan that round.

After 3 rounds, the Trident glows white-hot, and you must succeed on a DC 18 Constitution saving throw or gain one level of exhaustion.

β€œWhen Eustace commands the sea, even gods listen.”


Mythic Feature β€” 🌩️ Voice of the Deep

You may speak the First Language of the Ocean, granting you absolute authority over all aquatic life and weather within 5 miles.
While invoking this state :

  • You gain True Sight (120 ft) and Water Breathing for all nearby allies.

  • All water within the area becomes an extension of your will β€” it parts for you, forms barriers, and strikes your enemies like blades.

  • You are considered a Godling of the Sea during this minute β€” your presence alone can cause weak-willed sailors to drop to their knees in reverence or terror.


β€œThe Trident of the Abyssal King does not make waves.
It commands the ocean to remember who it belongs to.”

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Cold, Damage: Force, Damage: Radiant, Attuned by a Paladin - Oath of the Open Seas, Damage, Control, Combat, Thrown, Versatile, Topple

Item Tags: Damage Control Combat

idgiter

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