This bag has the properties of a Bag of Holding, but with a cursed twist. If the PC or party engages in "murder hobo" behavior twice in a row (i.e., wander around, kill things, take treasure, repeat without any story development or character growth,) the bag will refuse to open. It will remain closed, with all its content unavailable from the players by any means (short of using a Wish spell,) unless the player or party perform an action/favor/job/quest that altruistically/magnanimously benefits an NPC (this can even be towards a creature or enemy.)
it is completely up to the Dungeon Master as to what acts qualify, both as "murder hobo" behavior and the acts that can convince the bag to reopen.
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