Armor (light, medium, or heavy), rare (requires attunement by a Medium sized humanoid and Proficiency with Heavy Armor)

You have a +1 bonus to AC while wearing this armor. In addition, as a Bonus action you can command the armor to magically assemble to armor you (don) or to fall away (doff) at the end of your turn. The armor is magically light and only has a minimum Strength requirement of 10. To attune to this armor the character must be a Medium sized humanoid and proficient with Heavy Armor.

However, the first time the armor is forcefully struck in battle (attacker successfully hits for damage) it will fall off and leave the user unarmored. The command word ‘don’ will cease to function for five rounds, then it will immediately cover the user again without being commanded to do so. If the user tries to doff the armor out of combat and leave it behind, it will assemble into a suit of Animated Armor and attack the user until they use the ‘don’ command again. The curse is not revealed upon attunement and can only be detected with spells and traits specifically intended to detect curses. A Remove Curse spell or similar magic can break the curse.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Medium sized humanoid and Proficiency with Heavy Armor, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

BlueBard_bluegeek

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