Weapon (club), rare

This simple looking club is diabolical in its simplicity, as well as its curse.
The club grants +3 to hit. On a successful hit, the wielder must immediately make another attack with this club. If the target reaches 0 HP, the wielder must make another attack immediately against the next nearest creature. If the wielder misses an attack, they must make a Wisdom saving throw DC 15, or suffer 1 level of exhaustion. 
Cursed - A detect curse spell reveals that this weapon is cursed. A remove curse spell will remove the curse, rendering this weapon just a basic club, losing it's +3 bonus, as well as all other effects.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Melee Weapon Attacks, Light, Slow

Nalisai

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