Weapon Type: Firearm / Ranged
Category: Martial Ranged Weapon
Range: 20/60 ft (short/long). Close range is powerful; longer range suffers a penalty.
Ammunition: Shot shells (use 1 per shot)
Damage: 2d6 piercing (short-range blast), 1d6 piercing (long-range)
Damage Type: Piercing
Weight: 8 lb
Properties: Reload (1), Two-Handed, Scatter
Mechanics
Attack Roll:
- Make a normal attack roll using your Dexterity modifier.
- On a hit, deal the base damage.
Scatter (AOE Blast at Close Range):
- When attacking a target within 10 ft of you, you may choose to fire a scatter blast.
- Roll a Dexterity saving throw for each creature within 5 ft of your target (DC = 8 + proficiency + Dexterity modifier).
- On a failed save, creatures take 1d6 piercing damage. On a success, they take half damage.
Range Penalty:
- Short Range (20 ft): full damage
- Long Range (21 60 ft): damage drops by 1d6
Reload:
- Reload 1 shell per action. Cannot fire without ammo.
Critical:
- On a natural 20, the target must make a Strength saving throw (DC = 8 + proficiency + Strength modifier) or be knocked prone.
Optional Enhancements for Flavor
- Breach Loading: Can fire 2 shells at once if you use both hands for a full action; increases short-range blast to 3d6.
- Scatter Modifier: Environmental objects like walls reduce the blast radius by half
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Ammunition, Heavy, Loading, Range, Two-Handed, Push
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