Weapon (greatsword), legendary (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.

While Sif holds this magic weapon in its jaws, it can take a Bonus Action to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until it take's a Bonus Action or until it drops the weapon.

Spellcasting: The sword has 8 charges that reset 1d6 of them at the start of dawn.

Fireball : Uses 1-8 Charges.

Wall of Fire : Uses 3-8 Charges.

Sunbeam : Uses 6-8 Charges.

Sunburst : Uses 8 Charges. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Fire, Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Soulcrys

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