This bag is handcrafted from spare cloths and scraps of fabric lying around, bright colors and patterns have been sewn together to create a small bag that appears empty. Reaching inside the bag, however, reveals the presence of a few small, fuzzy objects.
This bag has 3 charges that refuel at dawn. You can take a Bonus Action to pull a fuzzy object from the bag, all being stuffed creatures. Roll on the creature table below to find out what you pull out. You must also roll a 1d100 and on the chance you roll a 90-100, the creature becomes alive. See the Monster Manual for the creature’s stat block if rolled. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
You may throw the stuffed animal 20ft, make a ranged attack against the enemy or object you wish to throw the stuffy at. Depending on the size of the creature, the dice will vary in damage.
|
CREATURE SIZE |
DICE SIZE |
|
Tiny |
1d4 |
|
Small |
1d6 |
|
Medium |
1d8 |
|
Large |
1d10 |
|
Huge |
1d12 |
When a 90-100 is rolled on the 1d100 is rolled and a creature is summoned, the creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
|
1D10 |
CREATURE |
|
1 |
Weasel - Tiny |
|
2 |
Badger - Tiny |
|
3 |
Giant Rat - Small |
|
4 |
Baboon - Small |
|
5 |
Boar - Medium |
|
6 |
Mastiff- Medium |
|
7 |
Brown Bear - Large |
|
8 |
Dire Wolf - Large |
|
9 |
Giant Elk - Huge |
|
10 |
Tiger - Huge |
Notes: The bag must be on your person to be attuned to it., Summoning
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