This non-descript bag hides a dark secret. Glimpsing inside will show little but darkness, but echoing within are the screetches of fiends battling to escape.
Contained within are an unknown number of Spined Devils. If the bearer uses its action to hold the bag open, it releases 2d4 Spined Devils. The Devils attack any creatures not aligned to the forces of the Hells, including the bearer of the bag and their allies. In subsequent rounds the bag must remain open to allow more devils to escape, but this can be made via a bonus action instead of an action.
The bag comes with three charges. When in use, if a double is rolled then a charge is expended. Once the charges are spent, the bag is emptied of devils.
As an extradimensional space, if this bag comes into contact with a similar item (e.g. a Bag of Holding) both items are instantly destroyed and opens a gate to the Hells.
As an infernal creation what happens next is uncertain. Which level of the Hells, how stable this gate is and the potential to draw nearby creatures through it is up to the DM. If this causes issues, you can either revert to the standard rules for extradimensional space explosions... or for added uncertainty use dice to decide (for example, a d10 for the level of Hell, a d6 for how many rounds the gate persists, a 1d4x5ft for the range).
Notes: Expend a charge for each double rolled., BagOfHolding2025
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