This otherworldly Lyre from a bygone era is fashioned from a mysterious black metal that is cold to the touch. The instrument’s frame is embossed with grotesque faces and the strings appear to be made from a substance similar to spider silk. The strings reverberate with a distant thrum.
Notes: Blessing: If a creature uses the Lyre after attuning to it, a haunting melody is played. If the strings are not plucked in a particular order, the melody is heard regardless of what the note should be. This means that a character with no musical background will appear to be skillfully playing the Lyre. The music itself will have this potential effect: Creatures within view of the Lyre must make a Wisdom saving throw with a DC of 15. If a creature fails the saving throw, it is charmed until the music stops. If the roll is a success, the creature can see through the illusion and is not affected by the spell. Charmed creatures regard you as a friendly acquaintance. Unlike Charm Person, if the music ends the creature does not know it was charmed by you and cannot remember what happened while they were under the spell. The earliest memories they can recall are the moments before the music began and the spell took control. Note: Creatures within earshot of the Lyre are drawn to the music and must perform the save as well. Curse: If a creature uses the Lyre without attuning to it first, a completely opposite effect will occur and a dissonant harmony will be produced instead. In this case, there are two potential effects: 1) All creatures within view of the Lyre must succeed on a DC 15 Wisdom saving throw or become enraged by the horrible sound. An enraged creature has advantage on ability checks and attack rolls while the source of the music is within line of sight. In addition, the creature will use each of its turns to move closer and attack the source of the music. The condition will end if the Lyre is destroyed or if the user stops playing music and manages to hide successfully, whichever comes first. Note: If the Lyre is abandoned, enraged creatures will target the instrument instead of the user. 2) If a bard uses the Lyre, whether they are attuned or not, creatures within view become enraged. In addition, their musical ability is confounded for a day for every minute the Lyre is played. For example, if a bard plays the Lyre for 1 minute, they are confounded for 1 day. While the bard is confounded, they cannot effectively play instruments and cannot cast spells by using them. , short rest (1-2 hours) playing the Lyre in a meditative state. The area must be relatively quiet, and if the user is interrupted, distracted, or otherwise disturbed, attunement ceases and all progress is lost. , Control, Cursed, Bard, BagOfHolding2025







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