Weapon (rapier), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this weapon.

When the weapon is unsheathed from its scabbard, the blade glows at its core like shimmering embers. If placed on any object without its scabbard, the blade will burn and may set flammable objects alight. Be careful where it is placed! The blade is safe within its scabbard, enchanted to keep the blade from continuously burning. 

On a hit, the attack deals an extra 1d8 fire damage. On a DC 15 Dexterity saving throw. the creature will take an additional 1d8 fire damage on a fail. No damage on a success. 

This weapon was also commissioned by the Council of Tralenaleni, for the position of the High Warden of the Emberguard. 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Melee Weapon Attacks, Damage: Fire, Finesse, Vex

dan_9654

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