Weapon (halberd), very rare (requires attunement by a by a Warlock, particularly one bound by Pact of the Blade)

 The halberd's haft is now inlaid with living lines of light that shift like veins beneath glass. Its lade is translucent - a pane of mirrored crystal containing faint, drifting silhouettes that move slightly out of sync with reality. When drawn, its hum resonates not just in air but in thought. Your reflection, when seen in its surface, is identical - yet blinks a fraction slower.

Forged by two souls that refused to remain separate, the Halberd of the Reforged Soul has transcended the boundary between the self and the reflection. Now, its power draws from both the mortal will of its wielder and the infinite echoes of alternative selves that linger beyond the mirror's edge. Some planar sages call it a weapon that remembers every version of its master

+3 bonus to attack and damage rolls made with this weapon

Echo strike: When you hit a creature with this weapon, you may choose to deal an additional 1d8 force damage as your reflection's blade strikes from another angle. (This replaces the 1d6 from the rare version).

Reforged Ascendance (1/ Short or Long Rest): As a bonus action, you unleash the full unity of your dual essence for 1 minute. During this time:

  • You gain advantage on one attack roll per turn made with this halberd.

Twin Will (1/Short or Long Rest): When you fail a saving throw, you may reroll it as your reflection's willpower reinforces yours. If you succeed on the reroll, you take 5 psychic damage as part of your consciousness momentarily fractures. This cannot be used on concentration or death saving throws.

Echo of the Infinite (1/Long Rest): When you are reduced to 0 hit points but not killed outright, you may instead drop to 1 hit point as your mirrored self momentarily takes your place. When this happens:

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Melee Weapon Attacks, by a Warlock, particularly one bound by Pact of the Blade, Heavy, Reach, Two-Handed, Cleave

Previous Versions

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10/25/2025 6:37:23 PM
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